Monday, 23 January 2017

Gain publicity

... and give your game some good exposure.

In order for people to learn about your game and to find out about it, you need to get the game in front of them!

You can do this by contacting bloggers, Youtubers, game review sites – and asking them to take a look at your game.
The more exposure you can get for your game, the better.

You can link them your game page on indiexpo, it is an excellent platform for introducing your game to fellow game developers and those interested in games and game music.

Monday, 16 January 2017

Ao Oni: from Rpg Maker 2003... to the Cinema

The Animation anime film revealed the character designs, cast, and story.
Ao Oni is a Japanese survival horror game with RPG and puzzle elements. Although each version differs heavily from the others, the objective is always the same. Locked in a mansion, you explore and solve puzzles while running from an enigmatic demon. It’s made with Rpg Maker.

It’s free and you can download it here.

The film, in comparison to the currently airing television anime comedy series, will be closer to the traditional mystery horror of the original game, although it will have a new story that is different from the original game, novelization, and live-action films.
The independently developed freeware game gained a cult status online in Japan, gaining notoriety on websites such as Niconico and YouTube where Ao Oni-related videos exceeded 50 million views in 2013.

The popularity of the game revolves around the effectiveness of its horror aspects despite being a simple game, with the background music often being cited as a key contributor to the chilling atmosphere used to incite fear.

The story takes place in a suburban town by a mountain forest. The five members of the high school's folklore research club are trying to think of ideas for the culture festival when they discover a former member's collection of research notes from 40 years ago. The legend described in the notes resembles a popular free game called "Ao Oni," so they choose the game as their culture festival theme. They are able to meet with the game's creator, but shortly afterward the creator dies mysteriously. The club members are investigating the mystery at the school when the door shuts and they find themselves locked inside.

The film is slated to open in 2017.

Tuesday, 3 January 2017

The Power of the Habit in a videogame / free to play

New York Times writer Charles Duhigg published a piece in the Sunday Magazine that got much of the marketing world - and beyond --talking. The piece, an excerpt from His new book "The Power of Habit" focused on two case studies.

The first detailed how Target uses its big data to determinates Which customers are pregnant and the privacy pitfalls it encountered on the way.
The second Looked at how P & G unlocked the secrets of household cleaning to turn Febreze from an almost failure into a billion-dollar product line. In each case, the stories centered on the science behind how human habits are formed, and how they can be broken and rearranged. The trick is in identifying the cues in our lives

That triggers the habit and the rewards we feel from performing the ritual. The cues can be tiny but the stakes can be huge.

The Power of Habit. But... how we can use this in a videogame ?

For example in a free-to-play the developers should add the "purchase" at the second part of the game. In the fist part they should create "the habit". In the second part the players will be like a "compulsive gambler" and the developers can sell extra-life, new objects, etc. This is one of the powers of the free-to-play.

Friday, 23 December 2016

All the features of indiexpo 2016... !

What're the features added by indiexpo during the 2016 ?
Here they are:
  • Added Goals
  • Improved Swedish and Portuguese Languages
  • Added Netherlander Language
  • Improved SEO of the game page
  • New Email to contact the Staff
  • Subreddit about indiexpo
  • Added how many users follow a game
  • New chart about the most followed games.
  • Added new Statistics about your game
  • Added Smile Game Builder and Twine Engine at the Tool List
  • In the game pages, now you can click on the left and make a search.
  • Added a red label about the games that you can play online.
  • Now you can add hashtags in the description or in the comments
  • Added Stencyl Engine at the Tool List
  • Added the preview of the youtube-videos when you put a link.
  • New Chart about Most Downloaded Games (Last 30 Days)
  • New Language: Russian and Polish
  • Added AMP Game Pages
  • Added Russian language
  • Levels, Points and Powers
  • Added Swedish language
  • E-mail Notifications
  • Added Superpower Engine at the Tool List
  • Feed Rss about every game
  • Badges in the Game Page on Mobile
  • Improved Mobile View
  • Added Indonesian language
  • QR Code of your game
  • Added Share Buttons (Facebook, Google + and Twitter)
  • Feed Rss about indiexpo
  • Added the Site Map Area
  • Improved Notification Area
  • Added Godot Engine at the Tool List
  • Added Polish language
  • Use the gif like screenshot of your games
  • Events Area
  • Added Footer
  • Added Info Page
  • Improved Most Downloaded Query
  • Moved "Set Language" from top bar to footer
  • Fixed bug with website in game creation
And other big news are coming !!

Monday, 19 December 2016

The Ludum Dare 37 is over and now ...

Hi Guys!
The Ludum Dare 37 is over and now several developers are uploading their games also on indiexpo.
The theme of this time was: "One Room". There were 2390 entries.
One of the most apreciated was Tree House Quest made by Angry Squirrels.

But there are so many other interesting titles, like for examples Maggie's Grinning Soul, That same old room, Dark Room, Glasses Guess, The Outside Within, Puppertrator, BadRoom, Obelisk and S.T.P.W Cosmic Prism.
Discover, vote and comment them!

Wednesday, 23 November 2016

User Stories : Signorino Alessio - How to Make an Horror Game

Hello guys! My name is Signorino Alessio!
I'm the developer of Silent Memories P.T., a fan RPG Maker game based from the famous original game Silent Hills P.T. developed by Hideo Kojima for Konami.
I just want to say first of all, thanks all of you supporters, when everyone test it and says how good it was, that makes me very happy! 
I'll continue to work on it, to give you something that Konami didn't.

About your games:
As a developer, I want to give some advices if your planning to create games!
First of all, you really need to think what you want to do, and be sure if you could really work for that game, because if you think to do something you can't realize, you could give up soon. I had this problem one time, trust me. My favourite RPG tool is VX Ace, because is professional but simple. It can support most of formats and it have a lot of resources. You can obviously choose some other engine, but this is what I love.
If you are planning to create something big, find help and create a team like us, you can't do it all alone! About the publish, it's better by starting on RPG Maker Forums, that's the nice place to publish your games, like I did on "Rpg²s", one of the best Italian Forums. You can add your games on IndieDB ecc... I would prefer Indiexpo because it has free access for every player and developer, and the staff is really helpful!

My story: How Silent Memories is born?
I always liked and played the Silent Hill saga. I meet this game my first time when I bought Metal Gear Solid, which included the Silent Hill 1 Demo. After the PS1 game, I played Silent Hill 2 & 3 on PS2 and I really started to love this series. Even if I couldn't play other Silent Hill games, I always watched the others series on Youtube.
The day I met Silent Hills was during PewDiePie's gameplay
I really liked the atmosphere of that game, but then it comes the bad news: Silent Hills Cancelled. After 2 years, I saw a lot of fan games based on P.T., but I never seen a RPG Fan Game, so I just said "Why don't we try too with an RPG Maker version?". So the project started, and finally is here. Of course, I couldn't make it without my friends, everyone in the Team helped for Testing, Graphics and especially my two best friends Silvio Fosso, my Co-Developer, helping every time, and Dakota James Emery Dennis, our best composer, who did a Soundtrack Cover of the original Silent Hill 1 Theme.

My pubblic:
People seems enjoy our creation, and that make us really happy!
For the success, we started to think about a sequel with the full story of this game.
For the sequel I searched a lot of theories of the Silent Hills fans, and we found everything useful for the full plot! We're just thinking to call the Sequel
"Silent Memories P.S.", which means "Playable Story" or to leave it Silent Memories, because the first letters S.M. could mean "Story Mode". People asked to make it for MV, but unfortunally, that engine can't use my strategies, but anything could change. I want to say again, thanks all you folks!

Our goal, is to let people know, that TwoD Studios can bring some beautiful games made in Italy! 
Thank all you folks and thanks to Indiexpo and his staff!