Some other new features introduced with the latest indiexpo updates concern the changes made to the User Profile page.
In the top section, the elements have been reorganized to improve visibility, and the user level indicator has been moved to the left side and displayed in a larger size.
If the user is a developer, inside the Games area — where the games uploaded by that user are shown — it will now be possible to sort the results by "Recent", "Most Popular", and "Most Downloaded"!
These changes provide an advantage for users visiting profile pages, as they make it easier to find the most interesting content and to explore published games in a faster and more intuitive way!
One mixes surreal humor and emotional storytelling in a strange world filled with forgotten memories, while the other turns a cute nightmare into pure psychological horror. Two indie games worth checking out.
A dark/funny/surreal game about loneliness and loss. Comes with chat-speaking cyclopic cat and moon that tells dad jokes. Features: 5 endings 5 - 30 minutes each play-through Surreal, original art and story Available for Mac, Windows, Linux Warning: contains explicit handling of suicide
Strik9 is rhythm-meets-bullet-heaven. Strik9 challenges you to dodge to the beat and shred your enemies in a music-driven gauntlet of chaos, speed, and style. The music is composed and arranged first and then the levels and stages are designed around it.
Gennady is a blend of platformer and roguelike, where you must fight your way through shifting corridors filled with chthonic creatures, and death only makes you stronger. All wrapped in the legendary absurdity and classic animation inspired by the era of Earthworm Jim.
Hey there! I want to tell you about the two main innovations introduced to the site with the new version released at the beginning of the month!
Collections and the Relics section!
Collections! Every user can create their own collections with all the games they prefer! You can also follow existing collections or clone the ones you like the most and modify them however you want. For now, all collections are public—several have already been created, and I encourage you to try making new ones! The goal of this feature is to make it easier to explore games that are similar to each other based on characteristics that go beyond genre or type!
New Relics section! When a game uses external download links that are no longer available, it gets archived and moved to the Relics section. In the future, we would also like to apply this option to games that don’t reach a certain number of players or fail to meet quality standards. The game’s author can update it at any time and bring it back to the Explore section. Archived games can still be commented on and followed.
We’ll soon go on to describe the other smaller improvements as well!
Two standout indiegames from February 2026: a tense late-night body transport horror and an underground adventure exploring a mysterious multi-layered world.
A young boy named Caleb is determined to reach the bottom of Endfall, a massive hidden underground world with multiple layers and creatures the world has never seen. With the help of your assistant, Skye the Bunny, hop into the elevator and discover the secrets hidden in this strange world.
Fifteen years ago, the world of indie games in Italy was a scattered, confusing mosaic. Small communities existed, each focused on its own engine—RPG Maker, Game Maker, Unity, Adventure Game Studio—isolated from one another, each with its own rules, forums, and rituals. To discover new games, a player had to jump from one community to another, often getting lost among links and discussions. Small developers struggled to be seen, and their creations often remained invisible, hidden beneath the noise of the internet.
Out of this chaos, indiexpo was born: a single place where all these worlds could meet, where every game could find its space, and every developer could find a voice. But the path was far from easy. It was the 2011... Programming was complex, similar platforms already existed, and a skeptical audience hesitated to trust a new site. For a moment, it seemed impossible: how could people be convinced to change their habits? How could separate communities collaborate instead of staying divided?
Communities and friends across the web, passionate developers, and generous volunteers offered help, advice, and translations. The platform began to grow thanks to those who believed in the idea: those who tested its features, translated its pages into their languages, and spread the word. With their support, indiexpo gradually took shape, transforming from a small project into a vibrant, living ecosystem.
The early years were full of trials and obstacles. Some developers became invaluable allies, while larger, established sites saw indiexpo as a competitor and tried to slow its growth. Bugs, technical problems, unstable servers, and moments when the platform seemed on the brink of collapse tested the team every day.
Over time, the platform stabilized. With the help of the comminity, it was translated into over twenty-two languages, reaching players and developers all over the world. indiexpo had become more than just a website: it was a bridge, a global ecosystem where indie creativity could flourish, where every game had the chance to be discovered, loved, and shared.
Today, on its fifteenth anniversary, indiexpo experiences a new rebirth. The latest version of the site may look familiar at first glance, but beneath the surface, the changes are profound, designed to enhance the experience for both players and creators. With the introduction of a system to evaluate the quality of game pages, indiexpo raises the bar even further: rewarding those who pay attention to detail and professionalism, ensuring the best games get the visibility they deserve.
Fifteen years of challenges, mistakes, successes, and rebirths have transformed indiexpo from a small Italian project into a beacon for the global indie scene. It is no longer just a place to find games—it is a living ecosystem, ready to guide the next generation of developers and players toward new adventures.
Pride Fists mixes the visceral impact of classic fighting games with the fast pace of modern titles.The result is a genre of its own: the Fighting Arena, with intense battles that are always fast, aggressive, and unpredictable.