Sunday, 23 February 2020

2019 vs 2018

Hey guys! We missed to post the stats about 2019 Vs 2019!
We was distracted by this month that is going very good!
So...Here they are!
The 2019 was very positive! More new users, more page views and more sessions!
What's the main reason? Probably the social networking and the good games!



As you can see Facebook is still the social #1 for our traffic, also because on indiexpo there are a lot of pc games and Facebook is used by "pc users".
YouTube helped us thanks to several big YouTubers that played several games uploaded during the 2019 on the website!



We are continuing to grow up and a lot of users visited the website typing directly " indiexpo.net" in the URL bar!



They know it and they like it! And we continue to improve it with new features, new games, new developers and new events also this year!

Wednesday, 5 February 2020

From Dev to Dev. Francesca De Vivo, from Fantastico Studio, for Ultimate Reality!

from Instagram
A new series of posts about Tech-tips! From expert developers and artists to newbies on indiexpo website!
We are very happy to start and to introduce Francesca De Vivo, from Fantastico Studio, an indie Team based in Rome, Italy. She is the talented pixel artist of the group, that made also indiegames for Nintendo Switch and other consoles.



She tried and analized Ultimate Reailty, a new game published in November, played by several youtubers and with an interesting pixelart style in a cyberpunk city.

Here it is the word of Francesca about this game!

"indiexpo has recently asked me to write my thoughts on a new indie game called Ultimate Reality. I’m not much of a writer, but since this is a website patronized by experts, I thought I could just muddle through by being very technical and hope you guys will get bored and give up halfway through this.
But then I started to play the game and I started taking notes and I got so involved with the process that I’m actually thinking of being serious for once in my life. This is a very interesting experiment that Indiexpo has roped me up into! Let’s get started!

Ultimate Reality

Ultimate Reality
is a game that has you wear the mask of a caped superhero with the ability of shifting though dimensions. Something dark is afoot and you have to use your superpowers to thwart these evil plans! The story is set in a fascinating cyberpunk world where you jump on roofs and punch villains like there's no tomorrow.

What has made pixel art so interesting in recent years are the new takes on it we have seen in the indie games community: so many artists play around with hues, effects, transparencies and larger color palettes.
This sort of thing wasn’t even in the realm of possibilities when pixel art was born in the 80s, but what we see nowadays is a mix of the abstraction pixel art is know for and of the richness of modern game art. I would be lying if I said I didn’t love it!

Ultimate Reality does exactly that: it takes a very synthetic pixel art style and adds hues, glows, smoke effects, camera shakes and the likes. It’s a fitting choice for a rich environment like the one portrayed in the game. It creates a very fascinating atmosphere for the player to enjoy. Just look at these colors.



The neonoir vibe is very strong with this game, and the environment is so detailed and varied that it makes me want to explore.
The character design is really well thought out too and I really like how the artists create such a wide variety of enemies when constricted to such a low pixel density. As usual the less pixels you use the harder it is to make things look good, but if you do it just right, the art will look great.

One thing it took me a while to learn is that UI and HUD are the places where you have to compromise. Sometimes you just can’t cram all the infos you want into a pixel art interface.
The artists of Ultimate Reality did a neat job with the UI, and I l love the illustrated menus where you can pick your suit, check your upgrades and navigate the map, but there are places in the HUD where they had to alter the pixel size to fit in everything the gameplay would need.



As I said, you can play around with hues, transparencies and all kinds of effects, and still get the 80s vibe going, but when you see different pixel sizes on the screen, that’s when the pixel art illusion is suddenly broken. These are not the 80s anymore! Where’s my Thundercats lunchbox?
My recommendation when you just can’t go for a full pixel art interface would be to use a simple and clean regular HUD/UI, possibly one that disappears when you don’t need it. (think Celeste or Superbrothers: Sword & Sworcery EP)

You have to keep the gorgeous UI illustrations though. I love those.



I would also encourage the artists to boost the vaporwave palette in the intro. It looks so cool in the rest of the game! Same goes for the dynamic effects like the smoke, the rain or the camera shake: I would love to see more of those in the intro too. I know that creating big illustrations and long animations in pixel art is probably the most time demanding part of the job, but I really want to know more about the world of Ultimate Reality and I hope the artists will expand the narrative.

I guess what I’m saying to the artists is: you’re doing it right, go deeper!"

- Francesca De Vivo

Official Website
Twitter
Instagram

Saturday, 11 January 2020

The 2020 is here!



Happy 2020, everyone!
Let's start right away with a nice devlog to talk about what's been recently added to the site!
Then, at the end of this devlog, we will also talk about what's coming next!
First off, let's talk about the goals we'd set ourselves last year and what came of them.

  • More events like Egg Hunting -> No Egg Hunting(s), but we had more games with a leaderboard system!
  • More exclusive games, FREE as always! -> DONE! And the last one for 2019 was Ultimate Reality
  • Continuining to improve the Recommended Area in the Home Page (it's very important for us) -> DONE!
  • More games with online functionalities -> DONE!
  • Improvement of the News Area -> DONE! Now it's easier to add images and youtube videos, since a few weeks ago we improved the Markdown system!
  • More comments on the latest games -> DONE! Thanks to the recommendation algorithm 
  • More ways to use indiepad -> DONE! With new buttons and the indiepad screen for mobile phone- read more below!


What did we add this year?

  • New logo!
  • Area Events & Challenges -> Added the 'Latest Champions' list
  • (Inspired by Reddit) Icons when clicking on the Download button if it contains an external link or file name
  • When adding links to images, gifs and youtube videos in the comments and in the News Area, the website will display them automatically!
  • New ANTI-SPOILER funtion in the comments (and in the news)
  • Online status in User Pages
  • Subscribers lists (like Instagram's) 
  • Indiepad: new Home button (to go back)
  • Improved the Search Area's SEO
  • Added a chart exclusive to recently uploaded games (less than 30 days), only visible to developers, so they can see how their games are doing, compared with new ones
  • Trending Games tab
  • Improved the Ukranian and Polish translation of the website, thanks to @Wolod and @Soulrender


What have we done lately?

  • Indiepad on the screen when you play an indiepad game on your phone!
  • In the homepage you can now see the 3 latest indie games to gain over 1000 players!
  • Players List (only for the games' authors), accessible by clicking on the Player Counter on your game's page!
  • Rating filters. Now you can only rate a game if you already downloaded it, your account is more than 10 days old, and your level is higher than 2.

Coming soon?


  • Website available in yet another language: Persian!
  • "From Dev To Dev". A series of technical articles written by more experienced users by looking at more promising games. The first will be by @FrancescaDeVivo, the artist for Fantastico Studio's games
  • Making the indieconsole even better
  • New blog posts about a few statistics of the site, comparing 2019 to 2018

What are our goals for 2020?


  • Focusing on the players
  • Supporting more developers or small teams putting their games up on Kickstarter
  • Making user experience on the mobile site different from the desktop site's
  • Raising the site's 'gamification'

Will we be able to do all this? Keep following us and we'll find out together!

Sunday, 24 November 2019

Tips and tricks to new developers from expert indie devs


Hi indiexpors! 
Few days ago we contacted several developers to share an idea. And they liked it.
In the next weeks we will publish here, several tech-reviews with tip and tricks (and also what it's working or not, and why), about interesting indie games recently uploaded on indiexpo.
In the last period we released a new feature on indiexpo that is like the "trendings" on YouTube.
It shows the hottest games uploaded.

The tech-reviews will be written by other indie devs/3d artists/pixel artists/game designers/composers/etc. of other games uploaded on the website that had positive feedbacks and a lot of players.

Just one review from each indiedev.
It will be a nice reading to learn something new and to know new games and ideas.

From dev to dev.
The first posts will be released from the artist of The Blind Prophet, the developer of Knightin'+, the pixel artist of Fantastico Studio and others.
Stay updated and follow the blog!

Tuesday, 15 October 2019

Updates! Notification-Icons, a new Area in Homepage and Trending Games!




Recently, we tackled the 'game rating' topic  It will not be immediate, but some 'limiters' will be gradually implemented, regarding things such as how long the user's account has existed, the user's level, etc.
A ranking system is something other sites lack and therefore we aim for it to be as clear and honest as possible. These changes will require effort, but they are necessary. It will take some time and some testing, but they are in the works.

Social Network & Marketing. In the next period, we will focus our 'marketing resources' on Facebook (the best social for a Desktop audience), to promote games that belong in the 'middle tier' on indiexpo.

What updates have been made to the site? 
First of all, you might have noticed new icons in the Notification area, that should make visualization more immediate.


In the homepage, we added a new mini-section, showing three random games that have recently gotten over 1000 players (still in testing stage, we're trying to see if people like it and use it).

Trending Games. By visiting the pages of games uploaded in the latest 30 days, you might have noticed 'Trending Games' written in some of them- indicating that that game is receiving a lot of attention when compared to other games uploaded in that timeframe.

Thanks to the help from the author of Knightin'+, the website has been entirely translated to Ukrainian. The translation, previously only 78% done, is now complete! And the new visits from Eastern Europe are already increasing!

Monday, 2 September 2019

Continuing to grow up! New LOGO!

Hey guys! This was a very HOT summer!
A lot of new cool indie games to play! Totally FREE!
And new game developers and streamers are now on the website!
It's incredible what this website is becoming!
We were born not too long ago just to link several communities and to share and upload our games easily and fastly.
And now every month we are adding new features, new games, new ideas! It's fantastic!

Now indiexpo has a new logo.
Modern, easy, clear and cool.



Under this brand we will continue to make indiexpo great!

But, what are the latest updates? What about the future?


  • At first we want to refresh the blog and help the developers, so we are going to focus on that- with a complete analysis and QA of the games recently uploaded on the website;
  • we updated the indiepad app, with a new button called "Home" to go back  to the Select Area;
  • it's improved the SEO of the Search Area;
  • we supported directly several good developers that uploaded very cool games!
  • we added a chart exclusive to the games uploaded recently (30 days), visible only to the developers, so they can see how their own games are going, compared with the new entries;
  • we helped a few Kickstarter campaigns receive founding!
Continue to follow us also on our socials! And join on Discord to be part of this!