Thursday, 15 March 2018

indiexpo now also in Ukrainian!

Now indiexpo is also in Ukrainian thanks to quizcanners! Thank you again!

indiexpo дозволяє тисячам людей ділитися своїми досягненнями, та відстежувати оригінальні інді ігри від інших незалежних розробників. Indiexpo - це простір для спілкування, де ви можете поширити інформацію про свої розробки та надихати людей у всьому світі.

Friday, 9 March 2018

Improving the Recommended Area. The Algorithm Power.

More than 70 per cent of the games regular users play on indiexpo are discovered through the platform’s recommendation system, in the Home Page.

That means the majority of what you decide to play on this website is the result of decisions made by an algorithm.

As we said in a previous post, one of our goals was to improve the Recommended Area and we're still working on it!

indiexpo uses machine learning and algorithms to help break gamers’ preconceived notions and find games that they might not have initially chosen. To do this, it looks at games played, rather than relying on broad genres to make its predictions.

As Netflix, Amazon or so many other websites, we're improving this system day by day, thanks to the users feedbacks.

To discover and play the best games for your taste!

Wednesday, 28 February 2018

Are you an Hobbyist Game Developer? Read the Manifesto!

Hobbyist Game Developer Manifesto

Edmund McMillen's recent manifesto for independent game developers

1. Make a small game
Don't aim to make the next World of WarCraft. At least complete some small games before moving on to some of your grand ideas.

2.  Be open about your game
Don't be shy about developing games as a hobby. Upload your game to a website as soon as the first playable version is ready and share the link with friends. If you have concept art then share that even earlier in the process. Create videos, take screenshots and release early demos for the world to see.

3. Let your game evolve
Your game will never end up quite as you expected. If something does not work or feels annoying then change or remove it and maybe add something else to the game if it needs to be improved.

4. It is YOUR game
While input from friends can be useful don't forget that it is your time being spent developing it. If you love space themed games then set it in space. The target audience is probably you and it is really just a bonus if other people happen to like it.

5. Find help when you are stuck
Join communities and forums to find people who can help you when things get over your head. This can also lead you to a possible collaboration with someone who is talented in areas you are not.

6. Learn when creating your game
Game development allows you to learn a lot of things. Improve your skills in design, programming, graphics, sound, music and even creativity. Game development will naturally make you more creative.

7. Learn from other games
Play games that are comparable to what you are creating and draw inspiration from them without simply copying them. Even board games can be an inspiration. Improve their formula if possible or create something entirely new the world has never seen before.

8. Finish your game
Ten unfinished games will not make you half as proud as actually completing one game. Always strive to finish the game you are working on.

9. Give your game away
Free is the keyword here. Don't charge people for wanting to play your game and make it easy for them to share the game with their friends.

10. Have fun
Do it because you love it, you want to do it and because you have fun doing it.

Sunday, 18 February 2018

Pixel Art + Netflix = Landflix Odyssey

Landflix is a free indie game about the tv series, like DareDevil, Breaking Bad, Game of Thrones and others. It's still a demo but it's very cool. And it's in exclusive on indiexpo.
Let's see more about it:

The Studio

Rome-based indie dev Fantastico Studio has unveiled Landflix Odyssey, a 2D platformer that parodies your favourite cult TV shows while you explore a mock version of Netflix.

The Game

The game has five different worlds - with each one pastiching everything from Game Of Thrones to Stranger Things - as you hunt down a set of radioactive batteries for a man who's purposely ripping off Doc Brown from Back To The Future. It's very silly, and very 2018, but we like the look of its mixture of satire and challenging platforming mechanics.

Nintendo Switch

The campaign has a stretch goal for a Switch version at €20,000 (roughly $25,000). Fantastico had told us that a release on Switch had been secured even without the Kickstarter, and reaching the main campaign goal would allow for the company to avoid going through a publisher.

It's on Kickstarter! You can support it here 

This is our cool cover!

Monday, 5 February 2018

News & 2018 Goals

We were born in small forums like this, we made a website with no money, no support by huge company and no superskills. We trained day by day and the website attracted several developers and players. There are still big Goliath to fight.

So, the 2017 was a great year for the indie games! So many cool games!

Those are the recently new features (and improvements) and the goals of the 2018!

first of all... The News!
  • improved the view of the website for mobile (easy to read and to navigate)
  • new area Challenges opened! It's in Events. It's still in beta but it's working good! The games showed are uploaded by few beta-devs
  • improved the Console area
  • improved the SEO of the Comments and News Pages

The Goals
  • it's coming new games in exclusive for indiexpo. If you love the TV series, you have to play the first one! It's very cool! 
    Landflix - the demo in exclusive for indiexpo
  • increase the visibility of the website in Russia, China, Corea and Japan
  • to improve the Suggestions Area with the best games to play for each gamer
  • we want to add a very transparent and good system to left the developers earn money. Also with a partnership program with few Devs!
  • to add a Virtual Memory Card to start to play your game on Desktop... And continue to play it on Mobile
  • to improve the indiepad feature, so the users can play those games automatically also on their phones.
indiepad on mobile?

Saturday, 20 January 2018

How to describe your own videogame? It's easy, use this free Game Design Document (GDD Template)

Hi game devs that are reading this blog! 
We want to share here a very good and useful document! It's the template of a Game design document (GDD) used by Devs to show their Games and their features. It is a highly descriptive living design document of the design for a video game.

A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game. 

Here it's an example or better, a template, to use to describe your own game. It's made and share by Benjamin “HeadClot” Stanley.

<Your Game Name Here>

<Your Company Logo Here>
Revision: 0.0.0


Theme / Setting / Genre

         - <Insert Theme here>

Core Gameplay Mechanics Brief

         - <Gameplay Mechanic #1>
         - <Gameplay Mechanic #2>
         - <Gameplay Mechanic #3>
         - <Gameplay Mechanic #4>

Targeted platforms

         - <Example Platform #1 Here>
         - <Example Platform #2 Here>
         - <Example Platform #3 Here>

Monetization model (Brief/Document)

- <Monetization Type> (Premium, Paid Alpha/Beta/Final, Ad Driven, Micro-transactions, Subscription, etc.)
         - <Link to Monetization Document>
(How do you plan to monetize the game?)

Project Scope

         - <Game Time Scale>
                   - Cost? (How much will it cost?)
- Time Scale (How long will it take to make this game?)
- <Team Size>
         - <Core Team>
                   - Team Member name?
                            - What does he/she do?
                            - <Cost to employ them full time or part time>
                   - etc.
(List as many core team members as you need to)
- <Marketing Team>
                   - Team Member name?
                            - What does he/she do?
                            - <Cost to employ them full time or part time>
                   - Etc.
(List as many marketing team members as you need to)
         - <Licenses / Hardware / Other Costs>
         - <Total Costs with breakdown>

Influences (Brief)

         - <Influence #1>

                   - <Medium> (Television, Games, Literature, Movies, etc.)
- /Explain why this is an influence in 1 Paragraph or less/

         - <Influence #2>

                   - <Medium> (Television, Games, Literature, Movies, etc.)
                   - /Explain Why in 1 Paragraph or less/
- /Explain why this is an influence in 1 Paragraph or less/

         - <Influence #3>

                   - <Medium> (Television, Games, Literature, Movies, etc.)
- /Explain why this is an influence in 1 Paragraph or less/

         - <Influence #4>

                   - <Medium> (Television, Games, Literature, Movies, etc.)
                   - /Explain Why in 1 Paragraph or less/
- /Explain why this is an influence in 1 Paragraph or less/

The elevator Pitch

<A one sentence pitch for your game.>
Pretend that your were pitching your game to a executive going to the elevator. You have less than 60 Seconds.

Project Description (Brief):

<Two Paragraphs at least>
<No more than three paragraphs>

Project Description (Detailed)

<Four Paragraphs or more If needs be>
<No more than six paragraphs>

What sets this project apart?

         - <Reason #1>
         - <Reason #2>
         - <Reason #3>
         - <Reason #4>
         - <etc.>

Core Gameplay Mechanics (Detailed)

         - <Core Gameplay Mechanic #1>

                   - <Details>
                            /Describe in 2 Paragraphs or less/
                   - <How it works>
                            /Describe in 2 Paragraphs or less/

         - <Core Gameplay Mechanic #2>

                   - <Details>
                            /Describe in 2 Paragraphs or less/
                   - <How it works>
                            /Describe in 2 Paragraphs or less/

         - <Core Gameplay Mechanic #3>

                   - <Details>
                            /Describe in 2 Paragraphs or less/
                   - <How it works>
                            /Describe in 2 Paragraphs or less/

         - <Core Gameplay Mechanic #4>

                   - <Details>
                            /Describe in 2 Paragraphs or less/
                   - <How it works>
                            /Describe in 2 Paragraphs or less/

Story and Gameplay

Story (Brief)

<The Summary or TL;DR version of below>

Story (Detailed)

<Go into as much detail as needs be>
<Spare no detail>
<Use Mind Mapping software to get your point across>

Gameplay (Brief)

<The Summary version of below>

Gameplay (Detailed)

<Go into as much detail as needs be>
<Spare no detail>
<Combine this with the game mechanics section above>

Assets Needed

- 2D

         - Textures
                   - Environment Textures
         - Heightmap data (If applicable)
                   - List required data required - Example: DEM data of the entire UK.
         - Etc.

- 3D

         - Characters List
                   - Character #1
                   - Character #2
                   - Character #3
                   - etc.
         - Environmental Art Lists
                   - Example #1
                   - Example #2
                   - Example #3
                   - etc.

- Sound

         - Sound List (Ambient)
                   - Outside
                            - Level 1
                            - Level 2
                            - Level 3
                            - etc.
                   - Inside
                            - Level 1
                            - Level 2
                            - Level 3
                            - etc.

- Sound List (Player)
                   - Character Movement Sound List
                            - Example 1
                            - Example 2
- etc.
                   - Character Hit / Collision Sound list
- Example 1
                            - Example 2
- etc.
                   - Character on Injured / Death sound list
                            - Example 1
                            - Example 2
                            - etc.

- Code

         - Character Scripts (Player Pawn/Player Controller)
         - Ambient Scripts (Runs in the background)
         - Example
- NPC Scripts
         - Example
         - etc.

- Animation

         - Environment Animations
                   - Example
                   - etc.
         - Character Animations
                   - Player
- Example
- etc.
                   - NPC
                            - Example
                            - etc.


         - <Object #1>

                        - Time Scale
                            - Milestone 1
                            - Milestone 2
                            - Etc.

         - <Object #2>

                        - Time Scale
                            - Milestone 1
                            - Milestone 2
                            - Etc.

         - <Object #3>

                        - Time Scale
                            - Milestone 1
                            - Milestone 2
                            - Etc.

         - <Object #4>

                        - Time Scale
                            - Milestone 1
                            - Milestone 2
                            - Etc.

Thursday, 18 January 2018

12 Steps to Link your Game's News with your Social Accounts

Link your Game's News with your Social Accounts (Twitter, Pinterest, Facebook, etc) now is very very easy, thanks to the Feed Rss made by indiexpo and IFTTT.

With this system you can save a lot of time!

And it is very easy and fast "to setup"! We can see how with 12 Steps!

Let's go!

1. Sign Up to IFTTT, going on its website

2. Click on My Applets

3. Now click on New Applet

4. Click on +this

5. Now click on RSS Feed

6. then click on New Feed item

7. Now here it is important part: in the Feed URL you have to put the link to your News. It's (obviously replace name-of-your-game with the name of your game...)

8. Click on +that

9. Now you can choose your social. Here we can try with Twitter (but you can also select Facebook, Pinterest, imgur or other social networks)

10. Click on Post a tweet

11. Now in the first part, you can put the main hashtags, like #gamedev, #devlog, #indiegame, etc., then the link and the content.

Here it is the base used (we suggest you to use this): #devlog #indiegame Link:  {{EntryUrl}} News: {{EntryContent}}

12. Click on Create action and then on Finish

Very easy, very fast, very effective.
This is the power of IFTTT + indiexpo feed rss!