Monday, 27 March 2017

How to Win Friends and Influence By Dale Carnegie

This time I want to suggest a Book. It's How to Win Friends & Influence People by Dale Carnegie (you can find it also on Amazon).

If you wish to work with people, you should know how to communicate with people.

Game developers are usually supported by Middlemen - Account planners, managers, etc. ones with a more developed social component. 

This book is a door for a deep insight into customer relations and service providers. 
You should read and browse every year in it. 
It upgrades people with normal social skills to have super social skills - what leads to open doors.

How to Win Friends and Influence People is one of the first best-selling self-help books ever published. Written by Dale Carnegie (1888–1955) and first published in 1936, it has sold over 30 million copies world-wide, and went on to be named #19 on Time Magazine's list of 100 most influential books in 2011.

Monday, 20 March 2017

The first step is always to play the game as a team

It’s hard to play the game you’re building. 
The build is buggy and lacks most of the final art. Yet by constantly playing it the team ends up not only clearing away all of those bugs and nagging user experiences but also actually creating something that players will love. 
Playing the game to exhaustion is actually the secret of tuning and user experience at many successful studios. Simulators help finalize the set in-game values. Play tests push user experience. The first step is always to play the game as a team.

Thursday, 9 March 2017

User Stories : Mike Coeck - Getting through Greenlight

I am sure that many devs are asking themselves the question:
How do I get through the Steam Greenlight process before Valve changes it and starts charging me horrendous amounts of money? 
For those who don’t know yet, Valve announced that Greenlight in its current form will change. It’s about to be replaced by a new system that will charge up to 5000$ to put your game on the system. Now most will agree that this is a necessary change. 
Too much bad games made it through the process, mostly bad ports of mobile games who don’t have a place on any pc. 

So why would you want to go through Greenlight now before it changes, except of course for the obvious money reasons? 
Well, the good thing about going through the process is that you don’t have to publish your game right away, you can take all the time in the world once the game is lit. Valve has also informed the community that anyone who has gotten through the process, will not be charged any extra money or will not have to go through the new process. 

Let’s break down what we did with Antigraviator to get through Greenlight. First, we started by panicking, not what I recommend you to do, but you might if by reading this article you are just finding out about the changes and realize you probably have one month or less left. We already had plans to put our game through Greenlight, but not immediately, so we had to move some deadlines around.
Our next step was to read up a bit on the Greenlight process and what was needed. I will sum it up for you here: A video showing gameplay, some screenshots and an interesting summary of the games features. Interestingly to note is that you don’t need a demo. I can only recommend to read up on how to do an interesting gameplay video, how to take great screenshots and how to write interesting summary texts for you game, because I am not going to cover that in this article. 

After we created these things, we did make a demo, but in all honestly, looking back at it and seeing two Youtubers trying to cover the game, the demo should have been focused more on the single player element of the game and not the split screen multiplayer. There is really something awkward in seeing one person trying to control two players. 

The last thing was to put everything online and trying to start a buzz. One thing we learned is that people are not waiting to see your game on steam. They are not sitting behind their computers looking for the next greenlight entry that is put online. You must tell them and inform them that your game is on the platform and that they should go and vote. Use social media to do this! There are a couple of interesting groups you should be following on Facebook, the biggest being Indie Game Developers. Also on twitter you should know about using #screenshotsaturday. Getting picked up by a bigger game news site will also help, 
I didn’t happen for Antigraviator, but then again that was not our focus for this campaign. 

We did make a special skin for people who helped us, but that did not bring the success we had hoped for.

Monday, 6 March 2017

Compact team Vs Large Team

CatNigiri "compact" Team, the developers of Keen and Necrosphere
In a compact team, every member cares about the quality of the game as a whole and bugs are spotted instantly. 

In large teams developers and artists concentrate on one individual piece at a time, failing to sometimes see how their work integrates into the game as a whole.

For a couple reasons, ambitious team sizes actually slow down the development instead of speeding up the progress. Overall, look to stay lean and make sure that people who join accelerate the progress instead of slowing the team down.

Tuesday, 28 February 2017

Still here :)

6 year and still here.
This can be just a victory.
But we're going to improve it.

1,500 Games
2,800 Devs & Gamers
Several haters

Tuesday, 21 February 2017

What's the Merged Reality ?

You already know the Virtual Reality (VR) and the Augmented Reality (AR)... but what about the Merged Reality (MR) ?
In the Merged Reality the real and the virtual are intervwined. There is the interaction with and manipulation of both the physical and virtual environment.

Sunday, 12 February 2017

Create a Game Trailer

To build excitement and anticipation around your game release.
Highlight some of the key aspects of your game and think about how to make it compelling to your audience.
What makes your game unique? Why should people play it? Show this in your Game Trailer.
Use the music and Sound Effects with the best animations of your game.

Here it's a trailer made by us about Donald Dowell