Friday, 11 August 2017

1 in 3 of the most frequent gamers said they were “likely to buy VR in the next year.”

63% of the most frequent gamers are familiar with VR, with 15% having used it in the last year.

The average age of PC/console/mobile VR headset owners is 31.

Over 90% of PC and console VR owners are satisfied with their headset purchase.

1 in 3 of the most frequent gamers said they were “likely to buy VR in the next year.”

Most Common VR Activities:

  1. Play a single
  2. Player Video game
  3. Explore adestination in VR

Full List:

Source: EEDAR

Wednesday, 9 August 2017

Parents and VideoGames ... the stats!

90% of parents are present when their child acquires a video game.

9 out of 10 parents require their child to ask permission before buying a video game.

94% of parents pay attention to the video games played by their child.

71% of parents say video games have a positive influence on their child’s life.

67% of parents play video games with their child at least once weekly.

Why Parents Play Video Games with their children

  1. It’s fun for all of us.
  2. It’s a good opportunity to socialize with my child.
  3. My child asks me to.
  4. It helps me monitor what they are playing.
  5. I enjoy playing video games as much as my child.
Source: Essential Facts 2017

Monday, 7 August 2017

53% of the most frequent gamers play multiplayer games

At least once a week, spending an average of 6 hours playing with others online and 5 hours playing with others in person.

Who are gamers playing with?

  • 41% play with friends
  • 21% play with family members
  • 18% play with parents
  • 17% play with their spouse

54% of the most frequent gamers say that video games help connect them with their friends. 
45% say it helps their family spend time together. 

Most played multiplayer genres are:

  1. 29% Shooters
  2. 28% Casual
  3. 27% Action

Source: Essential Facts 2017

Can be a good idea to make a new multiplayer game with the indiepad!

Sunday, 6 August 2017

The average gamer is 35 years old

The average gamer is 35 years old.

18-35: 17%
36-49: 11%
AGE 50+: 13%

18-35: 10%
36-49: 8%
AGE 50+: 13%

The average female video game player is 37,
and the average male video game player is 33.
Women age 18 and older represent a significantly greater portion of the regular game-playing population than boys under age 18.

There is an equal distribution of REGULAR female Players in age.

Source: Essential Facts 2017

Thursday, 27 July 2017

How do you manage user feedback?

Let's start collecting them as soon as you have a playable build.
Feedback are very important.
If the assets are not final, or the overall visual quality is not good enough, run an internal play test, with people who can make the difference between a core gameplay and a final game.

Once you can afford it, probably after the milestone set to deliver a first playable build, make it in a shape to be testable by external people.

Let them play and Watch them play.
Never intervene (inside or outside the game) to explain the mechanics.
If they don't understand them it means your game does not speak by itself (something you should fix).
If you do a play test you can, at the end of the game, let players answer a form.

Test what they have noticed or not. And everything relevant to you and your game.

Read also The first players of your new game should be the players of your previous game.

p.s. you can also share two different versions. In this way you can do the A/B testing (also known as split testing or bucket testing)
It is a method of comparing two versions of a game against each other to determine which one performs better. AB testing is essentially an experiment where two or more variants of a room are shown to users at random, and statistical analysis is used to determine which variation performs better for a given conversion goal.

Wednesday, 12 July 2017

Net neutrality day. What's it?

Today, July 12, is when dozens of companies are coming together to fight for net neutrality. 
In recent months, the FCC and its chairman have pursued actions that certainly warrant this response by net neutrality supporters.

Read More

Tuesday, 11 July 2017

If You're Not Embarrassed By The First Version Of Your Game, You’ve Launched Too Late

"If You're Not Embarrassed By The First Version Of Your Game, You’ve Launched Too Late".

There is a famous quote by Reid Hoffman, the founder of LinkedIn (even if he talked about Products).

Reid’s words reflect a growing movement within the entrepreneurial community. 
The core tenant of this philosophy is that it’s more important to launch a game and new features and iterate rather than take the extra time necessary to “perfect” a game or feature before launch.