Showing posts with label Witchcrafter. Show all posts
Showing posts with label Witchcrafter. Show all posts

Wednesday, April 20, 2022

5 Metroidvania indiegames to play if you loved The Last Faith and Hollow Knight

Metroidvania is a subgenre of video games that features a combination of mechanics first found in Castlevania: Symphony of the Night and Metroid. This now beloved subgenre had its humble beginnings in the 80s as then unrecognized Japanese developers toiled over the creation of complex levels and truly challenging difficulty. What were initially just elements of a series became systems in a subgenre, disseminating across the ever-expanding world of video game development.

One of the best great indie game of this subgenre were The Last Faith, released few time ago on Steam and Hollow Knight, with a lot of fans and a huge community!

The Last Faith is an exploration-based Metroidvania, action side-scrolling platformer with dark and gothic horror themes at its core. A very professional studio behind this project!

Hollow Knight is a challenging and artful insect-based adventure. As a cute little bug, you go up against deadly creatures and intricate traps. Beneath the fading town of Dirtmouth sleeps a vast, ancient kingdom. Many are drawn beneath the surface, searching for riches, or glory, or answers to old secrets. As the enigmatic Knight, you’ll traverse the depths, unravel its mysteries and conquer its evils. Developed by Team Cherry.

But now we can see 5 metroidvania indie games to follow, discover and download on indiexpo if you loved The Last Faith and Hollow Knight!

1. The Crown Stones: Mirrah


The Crown Stones: Mirrah is a Metroidvania with RPG / Action / Horror and Adventure elements that will show the world of the dead like never seen before, a game full of secrets and puzzles that becomes more difficult and darker and has as main inspiration the game Castlevania and Dark Souls.
Developed by Frater Studio


2. Witchcrafter: Empire Legends


One of the most played game on indiexpo! Witchcrafters are skilled sorcerers able to control four elements: fire 🔥, air 🌪️, water 💧, earth ⛰️
With character progression you can master also derivatives: electricity ⚡, ice ❄️, flora🌱, lava🌋.
Your choices impacts the branching story, political situation and relations between a cast of distinguishable characters. Estel will evolve from a young, stubborn kid to a mature, but distrustful witchcrafter.
Estel can reach any ledge. Get advantage of the smooth platforming movement and your unique skills. Explore secret caves and sanctuaries, dense forests and wilderness, visit villages and towns.
Witchcrafter's intent is to become a systemic game - with 🔥 fire propagation, 💧 water simulation, physics based dynamics and even terraforming. Decorative elements, flora and enemies should all react to player's actions.
It's a platformer with metroidvania and RPG elements, heavily based on elemental magic spells and unique abilities allowing to reach locked places. It is a story rich adventure with a lot of branching dialogues and difficult decisions to make.
Developed by Pawel Jarosz


3. Skelethrone


Recently uploaded and also on Kickstarter. Skelethrone is a action RPG with metroidvania elements and soul-mechanics. Game that combines the skilled combat of a souls-like game with a profound and evocative narrative storyline.
A great adventure inspired by writer Michael John Moorcock, consisting of non-linear levels. It is in English and Russian.
Developed by 70' Strike Studio


4. Nightkeep


Nightkeep is a 2D metroidvania-like platformer with RPG elements set in a fictional medieval fantasy world, accompanied by an original story.
Developed by PixelABCD


5. Inmortis


Face corruption and insanity through a ruined world ruled by twisted Gods where every fight will be a challenge. It started few time ago also a kickstarter campaign.
Developed by Pecking Crow Studio

Saturday, September 11, 2021

From Dev to Dev. It is time of roguelike indie games in pixelart!

Recently we talked about Witchcrafter: Empire Legends, a dark fantasy, story focused, pixel art platformer metroidvania with elemental magic, that is reaching a lot of new players every day!

A little gem made using Defold, a new engine game! Now this indie game, playable also online, has over 35,000 players! But there a re a lot of metroidvania games every day... and Paweł Jarosz, the solo dev behind Witchcrafter, shared his feedback about a new game in pixelart recently uploaded on indiexpo and added also in the Top 2 Indie Games of August 2021 video! From Dev to Dev is back!


Hi!
Let me talk about Light Keeper by Hugo Laion, a game I spotted on indiexpo and it got me very interested and I would love to share a word or two to the dev from the dev :)

Light Keeper is a pixelart roguelike platformer with a background story about a city plagued by creatures crawling from underground which was ages ago protected by magical light that supposed to be eternal. Unfortunately it was not.

As a queen of this city you must stop them and light up those torches. This is a nice excuse for making such type of game.

After introducing the setting let me first focus on mechanics and gameplay at first and then we will go to a technical breakdown with a lot of advices not only for Hugo, but for all indiedevs!

Light Keeper is a platformer with non-intuitive, but smooth controls. The character is moving really nice, has a noticable inertion - nice acceleration and decceleration.

However, as a gamer I am used to jump with Space bar, but here Space is for dashing. You jump with W key, which is very hard for me to use in the heat of a battle.

Some controls customisation would be very nice to have (but I know how hard it is to implement!).

The character has useful platforming abilities like sliding and jumping on walls, edge grabbing etc. This is so nice to have in a modern platformer and it makes the game less stiff comparing to classic ones. I like it!

The creatures are starting to crawl from the darkness and you begin to feel the pressure. It is really hard to survive here! Random spawning of enemies is not yet balanced well.

It happened to me to meet a boss I couldn't even scratch, while he got me smashed in a turmoil of (almost unpredictable when first met) missiles trajectories.

The current, random structure of encounters made it impossible to introduce mechanics and learn useful tactics and behaviors on weaker enemies, before encoutnering a challenging boss.

You are generally put in the middle of a boiling battlefield and after just a few moments of peace, you need to fight for your life. Tension is very high here - this is considered as an advantage for some players!

When it comes to audiovisuals the first thing that attracts my attention are assets used in the game. As a dev, I am very familiar with the market and I understand that being a solodev, as Hugo is, means you would like to utilise what is available.

I do the same myself. However, this means you could see a bunch of different art styles mashed up in the game which may distract you from the mechanics.

This is also very hard to present the game to others as it lacks its unique style at first glance. I know that struggle!

The key for this to be thoughtful is to add your own spice to the game so it is unique. Hugo manages to do it pretty well.

Light Keeper is made in Construct 2 and introduces a nice lighting shader. The structure of the game is clear for me, there is also a compass in game that shows you where the closest torch is.

The GUI is pretty scalled-up in this game, covering a lot of the screen - it is also demands some time to get used to it. In general this is a solid platformer and a good roguelike with high tension.

The game is available in English or Brazilian Portuguese.

If you like such genre it could be an interesting title for you to check out!

Good luck, Hugo, with the further development! You have make a huge milestone in your career - completing a game, releasing it and gathering a feedback is undescribed precious for game devs!


Paweł

Saturday, July 10, 2021

Dragons & Goblins in a new adventure platform game! Witchcrafter!

Witchcrafter is a great platform game filled with adventure, excitement and plenty of action. 

Here you play the role of Estel, a very young witchcrafter that grew with Trismegistos. He took care of him, and even trained him in a variety of different ways. 

Now your character is able to control all the elements, however the problem is that his power is uncontrollable, so you have to rectify that. Your focus is to try and save the world, while making sure that you keep Trismegistos, Fasteus and all your friends safe. 

No one really knows what resides beyond those doors, and you are in for quite the challenge. Within the Witchcrafter world you will find dragons, goblins and a variety of creatures that try to steer you away from your path. You need to do everything in your power to improve your skills, overcome all the obstacles and push your skills to the next level. 

On top of that, this is the perfect time to train yourself and take control over your skills. You can use your magic spells and abilities in order to access locked places. Every decision you take in Witchcrafter will have an impact on your journey. 

You have a variety of choices as you play, including a branching dialogue. Take the right decisions and follow an amazing story, while interacting with the world and taking better control over your powers!

This game was developed by Pawel Jarosz using an new game engine, Defold, and you can play it directly online on your browser!